01. Fatal bug fixed + more updates underway



Hello players,
My apologies!
It has just come to my attention that two fatal issues exist in the demo I release just the other day. The first has now been fixed in the new version I just uploaded. The second one I can't seem to replicate just yet, so that will be resolved ASAP. That version will also address some of the smaller issues and requests that I have been told about.
Major issue one:
You will be blocked from moving in the area beyond the conveyor belts. This has now been fixed.
Major issue two:
When killing the headless skeletons there is a chance the game might crash if an item spawns.
So long you do not kill any of those enemies you will be able to continue playing the game to finish the demo. I am working on finding and fixing this issue already, so you could also wait for that version.
Note that you can copy your earlier gamefile over when playing the new version.
To do this find your save file from the old game at:
C:\Users\[Username]\AppData\Local\[Name of game old version]\Resources\Saved data
and copy it over to the same location but then for the new game version (which will be created when you start the new executable if it does not exist yet).
Again, apologies for the inconvenience.
Greetings,
Martijn
Files
Get Horn of Balance - demo
Horn of Balance - demo
Come explore this 2D Zelda-like demo, featuring one full non-linear dungeon
Status | In development |
Author | HornofBalance |
Genre | Adventure |
Tags | 2D, Action-Adventure, Exploration, Metroidvania, Pixel Art, Retro, Singleplayer, Story Rich, Top-Down, zelda |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 31. EVEN bigger enemy roster!13 days ago
- 30. Desert palace progress!50 days ago
- 29. Bigger enemy roster!82 days ago
- 28. Another dungeon completedJun 17, 2025
- 27. Small demo hotfixJun 11, 2025
- 26. Small demo update (including map markers)Jun 08, 2025
- 25. Map markers incomingMay 05, 2025
- 24. Greetings mortals!Apr 07, 2025
- 23. Lots of new pixel-art implementedMar 02, 2025
- 22. Backer lore completion (and more progress)Jan 19, 2025
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