03. Demo 1.1 has been released
Horn of Balance - demo » Devlog
Dear players,
It has been a little while since the big demo release. Hope you all liked it.
Development has not stood still since then. Work on the next (bigger) demo has started, but also a lot of time has been spend on expanding the hero's actions. At the request of a discord member, I've just released demo 1.1 to showcase some of this progress.
(Although I do want to mention that some placeholder sounds are still used. It's hard sharing WIP while being a perfectionist sometimes).
The new demo features:
- Usable shield for defence against flying projectiles
- Usable net for catching those elemental spirits
- Rebind-able gamepad controls (experimental feature)
- Updated the in-game menu navigation option
- Several small tweaks and bugfixes
For more detailed progress updates and weekly post, feel free to join the Discord community here: https://discord.gg/redHXyZ2Gc
Greetings,
Martijn
Files
Horn of Balance 0 27 27 (Pre-kickstarter demo 1.1).zip 26 MB
May 20, 2023
Get Horn of Balance - demo
Horn of Balance - demo
Come explore this 2D Zelda-like demo, featuring one full non-linear dungeon
Status | In development |
Author | HornofBalance |
Genre | Adventure |
Tags | 2D, Action-Adventure, Exploration, Metroidvania, Pixel Art, Retro, Singleplayer, Story Rich, Top-Down, zelda |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 15. Successful kickstarter and latest demo update3 days ago
- 14. ONLY 27 HOURS LEFT!38 days ago
- 13. Halfway funded on Kickstarter!50 days ago
- 12. GREAT NEWS!! The Kickstarter just launced!67 days ago
- 11. Demo 2.2 released94 days ago
- 10. Demo update and Kickstarter launch date!Jan 19, 2024
- 09. A look behind and a look ahead!Jan 02, 2024
- 08. Demo 2.0 has just been released!Dec 08, 2023
- 07. Demo 1.5 released - BugfixesOct 15, 2023
- 06. Demo 1.4 releasedOct 01, 2023
Comments
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Thx, I am even more hyped for the final release now.😅 Are there any ports planned?
A Switch port is the first and most viable option, so that will definitely be considered when I finalise the Kickstarter setup or stretchgoals.